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Games Industry 3.0

Tuesday, May 29, 2007
Pillsbury Winthrop Shaw Pittman LLP, Palo Alto


** Updated Speakers **

About the Event

The global games industry is now valued at over $30 billion. The rapid growth of the industry, introduction of next generation gaming consoles and advanced PC hardware, the wide popularity of massively multiplayer online (MMO) content such as World of Warcraft, user generated games, and online distribution channels all introduce new challenges and new opportunities. How is the industry dealing with these challenges? What opportunities exist in this highly popular and lucrative industry? With video game budgets easily exceeding $20 million, where will the intrepid entrepreneurs thrive? How does the convergence between the TV and the computer screen affect the games industry? What new business models are emerging?

This CSPA event brings together a group of highly experienced panelists to shed light on the challenges in the Games Industry, and represents a great opportunity to network with peers. Topics to be explored include:

  • The increasing cost of making AAA video game titles
  • Growth opportunities of MMOs
  • Mobile Games
  • Online distribution of games
  • New business models in the industry

Moderator
Speakers
  • ** Just Added **Don Daglow, President and CEO, Stormfront Studios
  • Tom DuBois, Lead Producer, Global Online Studio, Electronic Arts
  • Gus Tai, General Partner, Trinity Ventures
  • Jeff Yates, Vice President Product Management, Havok Inc.

Register Now


Learn more about:
Logistics

Date
May 29th, 2007

Schedule
 06:30 pm -  07:00 pm    Registration and Networking
 07:00 pm -  08:30 pm    Panel Discussion

Location
Pillsbury Winthrop Shaw Pittman LLP
2475 Hanover Street
Palo Alto, CA 94304
(650) 233-4500


Directions and Map


Pricing
  Pre-register Online Drop-in At the Door
CSPA Premium Members* $15 $20
CSPA Basic Members+ $25 $30
Students $20 $25
Non-Members $30 $35

* Premium members: Sign up for Annual membership for only $30!
+ Basic Members: Sign up for free! (former list members)

Appetizers and drinks will be served.

Journalists requesting media credentials: CSPA requires proof of applicant's professional status, including a titled business card.

Spaces are limited. Pre-register online to reserve a seat and receive a discount.


Register Now

 

Speaker Biographies

James Hursthouse, CEO, Online Game Services Inc.

James Hursthouse is Founder and CEO of Online Game Services Inc., a San Jose-based company that has been refining its Game Service Provider business model since its inception in June 2004. The company provides game companies with fully-managed dedicated game hosting services, comprising best-of-breed server and network infrastructure, expert network design, deployment and operations. OGSi's "pay-as-you-grow" business model offsets much of the risks and costs associated with online game deployment and operations. James is also the Editor-in-Chief of the IGDA's 2007 Persistent World White Paper project, and a member of the Steering Committee for the Online Games SIG of the IGDA. James spent ten years in Japan prior to moving to the US and is fluent in Japanese.

Don Daglow, President and CEO, Stormfront Studios

Don L. Daglow has served as president and CEO of Stormfront Studios since founding the company in 1988. Electronic Games has called him “one of the best-known and respected producers in the history of the field,” and in 2003 he received the CGE Award for “groundbreaking achievements that shaped the Video Game Industry.” Stormfront's major titles include the action-adventure Eragon (Xbox360, PS2, Xbox, PC; published by Sierra, based on the 20th Century Fox film) and The Lord of the Rings: The Two Towers (PS2/Xbox, published by EA, based on the film by Peter Jackson). Prior to founding Stormfront, Don served as director of Intellivision game development for Mattel, as a producer at Electronic Arts, and as head of the Entertainment and Education division at Broderbund. He designed and programmed the first-ever computer baseball game in 1971 (now recorded in the Baseball Hall of Fame in Cooperstown), the first mainframe computer role-playing game ("Dungeon" for PDP-10 mainframes, 1975), the first sim game (Intellivision Utopia, 1981) and the first game to use multiple camera angles (Intellivision World Series Major League Baseball, 1983). Don co-designed Computer Game Hall of Fame title Earl Weaver Baseball (1987) and the first massively multiplayer online graphic adventure, the original Neverwinter Nights for AOL (1991-97). In 2003 he was elected to the Board of Directors of the Academy of Interactive Arts and Sciences. He also is a past winner of the National Endowment for the Humanities New Voices playwriting competition. Don holds a BA in Writing from Pomona College and an Ed.M. from Claremont Graduate University.

Tom DuBois, Lead Producer, Global Online Studio, Electronic Arts

Tom DuBois has extensive entrepreneurial experience focused on the creation of innovative online experiences in games. In his current role at EA, he is responsible for online game middleware across all titles and platforms, setting the strategic direction for EA online games and managing a team of producers defining and designing online features. Previously, Tom was responsible for developing the business strategy for music, video, and video game product offerings at Macrovision, spearheading the company's transition into the digital distribution age, as well as the acquisition and integration of Trymedia. Other roles have included GM of 1UP Studios, an independent video game developer of PS2 and Xbox titles, and CEO of Active Decisions, a comparison shopping technology provider.

Tom has an MBA from Georgetown as well as a BS in Computer Engineering from Carnegie Mellon


Gus Tai, General Partner, Trinity Ventures

Gus Tai is a General Partner at Trinity Ventures, a Silicon Valley venture capital firm founded in 1986 and focused on building leading-edge technology and services companies.

Since joining Trinity in 1996, Gus has specialized in funding early stage companies pioneering new market categories. He particularly enjoys getting involved at the time of company formation, working with founders to help build the team and refine the business model.

Gus focuses on consumer services and consumer enabling technologies, and maintains an interest in enterprise software. Gus recently invested in PlayFirst and Trion World Network. PlayFirst is the leading publisher of highly-original games made for casual gamers wherever they play. Trion provides groundbreaking new capabilities and content to revolutionize global entertainment by combining the best elements of online, gaming, and traditional media. Other representative companies that Gus funded, most for which he led or co-led the first institutional round, include the following.

    Consumer Services:
  • Blue Nile (NILE)
  • eSurance (acquired by White Mountains Insurance: WTM)
  • mSpot
  • Photobucket
  • PlayFirst
  • scanR
  • Trion World Network
  • Wetpaint
    Consumer Enabling Technologies:
  • Amalfi Semiconductor
  • Modulus Video
  • SpeedEra Networks (acquired by Akamai Technologies: AKAM)
    Enterprise Software:
  • Aventail
  • Invio Software (acquired by Veritas: VRTS)
  • Jobster
  • Kiva Software (acquired by AOL/Netscape: AOL)
  • Sygate Technologies (acquired by Symantec: SYMC)
Prior to Trinity, Gus began his operational career in engineering management at Digital Equipment Corporation. He also worked at Bain & Company, consulting to technology firms on new product development and business strategy.

In his spare time, Gus is a Director of the MIT Club of Northern California and the Chinese Software Professionals Association.

Education:
MIT Leaders for Manufacturing Fellow
M.B.A., MIT Sloan School of Management
M.S., Materials Science and Engineering, MIT
A.B., Applied Mathematics, Harvard University

Jeff Yates, Vice President Product Management, Havok Inc.

Jeff Yates is responsible for product definition and implementation of new product strategies. Jeff brings over 15 years experience managing the development and release of commercial 3D animation and modeling tools for games, video, and film. Prior to joining Havok, Jeff served as Engineering Director for Discreet, where he guided development of 3ds max and Character Studio for over 7 years. Jeff previously spent 8 years directing engineering, customer relationships, and product strategies at Alias | Wavefront and Electronic Arts. Jeff earned his Bachelor's degree in Computer Science and a Master's degree in Mechanical Engineering from Purdue University.

Havok is the premier provider of interactive software and services for digital media creators in the games and movie industries.

With world leading expertise in physics, animation and tools, we make it our business to turn our customers' creative aspirations into technical realities.

Havok's modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today's leading video games and movies. We work in partnership with the world's best known game developers - including Sony, Microsoft, EA, Ubisoft and Activision. Havok's cross-platform, professionally supported technology is available for the PLAYSTATION®2, PLAYSTATION®3, PSP™, Xbox™, Xbox 360™, Wii™, GameCube™, and the PC. Havok's combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world's best known game titles, including Halo 2, Half Life 2, The Elder Scrolls: Oblivion, Age of Empires III and Cars.

Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok provides the dynamics driving 3ds Max from Autodesk Media and Entertainment. Havok was founded in 1998 in Dublin, Ireland and has offices in San Francisco, San Antonio, Stockholm, Calcutta, Munich, and Tokyo.

     
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